In the past few years I got opportunities to introduce
Design Thinking subject to management faculty from various institutes. Some of
these sessions were in teachers’ training programs held at IIM Bangalore,
others were in the faculty development programs organized by institutes such as
Christ University. One typical question that came up during these sessions is –
How is DT different from what we are doing in Marketing, New Product Development
or Operations Management? As a first step to explore whether there is indeed
any difference, we can look at the following question: Are students learning
the subject more like cycling or cycology? Let’s look at this question in this
article.
To appreciate the difference, you may want to try drawing a
bicycle. It turns out most people can’t get it right the first time (Here is a
paper on science
of cycology that shows it experimentally). But the main point here is not
whether you can draw a cycle correctly. It is that your ability to draw a cycle
correctly is independent of your ability to cycle. You could learn to draw it
well in a classroom and still not know how to cycle and vice versa. When you
learn to cycle, it is sometimes referred to as experiential
learning which Wikipedia translates as “learning through reflection on
doing”. I feel learning DT is like learning both cycling and cycology with an
emphasis on cycling. However, for many faculty members in India, teaching /
learning happens as a study in classroom i.e. primarily cycology.
There are at least three steps in DT where experiential
learning gets emphasized. First is while learning to do immersive research. Students
are expected to spend time outside the classroom and observe-interview-listen
in the context they are studying. This could be a cafeteria, a classroom, a
restaurant, a grocery shop or any context the team chooses to study. Second is
when they are building prototypes. This is practiced in the classroom, in the
lab / workshops with materials ranging from cardboard, play-dough to building
physical models through woodwork, circuit boards, mobile apps etc. Third step
where experiential learning is emphasized is when students test their prototypes
with users and gather improvements areas. Sometimes user testing reveals not
only a gap in the solution but also an incorrect assumption in the challenge
statement itself. If all these elements are practiced through experiential
learning in any course then DT may not offer new stuff.
What are the “cycology” elements in DT? Well, there are a
number of tools, methods and principles which one can learn. For example, it
could be about the kind of questions to be asked during an interview, or about
different ways of framing a challenge or about ways of prototyping etc. It also
involves learning about various cognitive biases that distort our perception,
framing and testing ability.
In short, learning DT involves practicing both cycling and cycology – i.e. practicing the design principles and learning-by-doing. Doing one without the other may not be sufficient.
Hello Vinay,
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